AI Insights · Timothy · July 2021
Top 5 Slime Games Performance in the Netherlands Q2 2021
Explore the performance trends of the top 5 slime games in the Netherlands during Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, slime games continued to capture the attention of users in the Netherlands. Here, we analyze the performance of the top 5 slime games on a unified platform, focusing on their weekly downloads, revenue, and active user trends.
Super Slime Simulator from Dramaton LTD saw a notable increase in weekly revenue, peaking at around $124 in mid-June. Weekly downloads also surged, reaching approximately 6.6K in the same period. Active users showed a significant rise from 15.4K at the beginning of April to 26.9K by mid-June.
Magic Slime: Antistress & ASMR by Finger Art Games demonstrated stable weekly revenue, hovering around $900 to $1.2K throughout the quarter. Downloads started strong, with a peak of 5.8K in early April but gradually declined to 98 by the end of June. Active users followed a similar downward trend, starting at 5.8K and ending at 1.6K.
Slime Simulator Time :ASMR DIY from Tap2Fun Limited Partnership had a steady performance in downloads, ranging between 1.2K to 1.8K per week. Active users remained relatively consistent, starting at 5.2K and slightly decreasing to 3.9K by the end of the quarter.
Goo: Slime simulator, ASMR by Exomind LTD experienced fluctuating weekly revenue, peaking at $225 in late March and gradually decreasing to $123 by the end of June. Weekly downloads were erratic, with a high of 2.4K in early May and a low of 114 at the end of May. Active users showed a peak of 3.4K in early May but dropped to 703 by the end of the quarter.
Makeup Slime Game! Relaxation by Shanze Shafique maintained a consistent weekly download rate, ranging from 271 to 570. Active users also remained stable, starting at 674 and ending at 432.
For more detailed insights and data, visit Sensor Tower.